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1. Developers - in Player Features and Ideas Discussion [original thread]
A recent developer chat admitted that they had been lax in forum reading lately and they had come up with a system that would help them read the posts.
- by Crazy Carl - at 2003.07.29 17:25:00
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2. Accessing skills via. the web? - in Player Features and Ideas Discussion [original thread]
If it was web-accessable then nothing would stop people from writing scripts that automatically do all the training work for a character so that the player would only have to log in occasionally to buy skills and let the program power-train their ...
- by Crazy Carl - at 2003.07.29 17:23:00
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3. Interface Suggestion - in Player Features and Ideas Discussion [original thread]
People and Places window. Places tab. Consider making the default action for double-clicking a bookmark 'warp to location' rather than 'edit/view bookmark'. Seems more practical to me. Anybody else feel the same way about this?
- by Crazy Carl - at 2003.07.27 18:43:00
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4. REAL police, Jailtime, and fines instead of no-tolerance Concord - in Player Features and Ideas Discussion [original thread]
I think that concord acts the way it does because the current system is somewhat of a half-working band-aid on the problem of securing space for newbies. We can only pray for a more realistic system to fall into place sometime in the future. Gene...
- by Crazy Carl - at 2003.07.27 17:29:00
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5. Thief Drone Operation - in Player Features and Ideas Discussion [original thread]
What the fugg is the difference between mining drones mining the rock in front of you, the rock in front of this poor sap, or pulling the exact same rock out of his can? Stupid. Now the cargo-retrieving variety would be nice, and just make it a...
- by Crazy Carl - at 2003.07.23 20:03:00
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6. Travelling Salesman problem solver for autopilot - in Player Features and Ideas Discussion [original thread]
But the most basic of solutions being finding the shortest path from A to Z including points B, C, D, E, F, G... How hard can that be?
- by Crazy Carl - at 2003.07.23 18:45:00
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7. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
I like this. The player-run economy is great in theory, but you need a deep understanding of economics to implement it properly. It's a good thing there are concerned, educated players that can offer such detailed plans for improvemenet. Are you l...
- by Crazy Carl - at 2003.07.23 18:39:00
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8. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
I like this. The player-run economy is great in theory, but you need a deep understanding of economics to implement it properly. It's a good thing there are concerned, educated players that can offer such detailed plans for improvemenet. Are you l...
- by Crazy Carl - at 2003.07.23 18:39:00
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9. Need way to search forums - in Player Features and Ideas Discussion [original thread]
Did you use these forums back then? SLOW, BUGGY, CRAP. My sig at the time was: These boards suck go phpbb.com I know a guy that runs a messageboard out of his BASEMENT that handles a hundred users at once. Now a business that's making money off...
- by Crazy Carl - at 2003.07.23 18:08:00
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10. REAL police, Jailtime, and fines instead of no-tolerance Concord - in Player Features and Ideas Discussion [original thread]
Good idea, that 'corrective therapy' One thing I just remembered is that this doesn't help the market... ships won't be destroyed as much. Heck, I'm helping the market a lot trying to get my ship back that I lost to stupidity... Anyway, of co...
- by Crazy Carl - at 2003.07.23 18:06:00
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11. Mining Drones - in Player Features and Ideas Discussion [original thread]
I haven't used drones since the patch that updated their interface, but when they are launched you can right-click and select all fo the drones in the active-drone-window and tell them all to mine, return, or whatever.
- by Crazy Carl - at 2003.07.23 18:00:00
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12. Queing Up Skills - in Player Features and Ideas Discussion [original thread]
I also disagree with this. If you're going to be away for a week, train something to level 5. Players shouldn't be able to power-train a character without ever logging on.
- by Crazy Carl - at 2003.07.23 17:58:00
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13. Give us a way to track active criminals / let players take over the role of Concord (for a large part) - in Player Features and Ideas Discussion [original thread]
If you attack somebody in .6 or higher you're guilty of a criminal offense. You're flagged, people hunt you down. What question is there that you're guilty? If you wanna kick somebody's ass, take it to a .5 or lower system.
- by Crazy Carl - at 2003.07.23 17:56:00
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14. Spray paint and ship custimization - in Player Features and Ideas Discussion [original thread]
++ to decal generator idea. Furthermore, add a UI option that only 'looks up' a detailed description of a ship's appearance (including decals) when you tell it to, or close within 5k of a ship.
- by Crazy Carl - at 2003.07.23 17:47:00
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15. Travelling Salesman problem solver for autopilot - in Player Features and Ideas Discussion [original thread]
Ok, how about adding an option that figures out the quickest route that hits all the selected waypoints? The other day I had to make a pilgramage from Tash-Murkon to several waypoints reaching up toward the Forge. 250 jumps, my autopilot said. A l...
- by Crazy Carl - at 2003.07.23 17:43:00
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16. Please allow GMs to lock a system so our autopilot will go around - in Player Features and Ideas Discussion [original thread]
I think that the system map and waypoint-routing modules are client-side and draw no information from the server. This would require them to and would add to the bandwidth hitting the various server nodes every time a player's autopilot re-checked...
- by Crazy Carl - at 2003.07.23 17:40:00
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17. Need way to search forums - in Player Features and Ideas Discussion [original thread]
Searching a database takes lots of processing power that would lag these forums. I'd rather that they didn't put it in until the system could handle normal peak browsing with only a 10%-30% load.
- by Crazy Carl - at 2003.07.23 17:39:00
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18. REAL police, Jailtime, and fines instead of no-tolerance Concord - in Player Features and Ideas Discussion [original thread]
The other day I lost a Thorax to Concord. My violation? about 5hp of damage when as a joke I commanded a combat drone to attack a friend of mine. In 1.0 space, as some of you know, CONCORD immediately appeared with an armada and proceeded to beat ...
- by Crazy Carl - at 2003.07.23 17:37:00
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19. new drone idea... - in Player Features and Ideas Discussion [original thread]
You need to be in lock-on range to command a drone to do anything, since you need to target the <whatever> first. Tow-drones would be excellent. If you think about it, it is already possible to push an object with your ship, so why not pull...
- by Crazy Carl - at 2003.07.23 17:10:00
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20. Turret Size = Ship size - in Player Features and Ideas Discussion [original thread]
I agree as well, but I also think there are a lot of hurdles to get over in this matter.
- by Crazy Carl - at 2003.07.23 16:59:00
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